Basic War Leveling Guide
The way Warhammer Online: Age of Reckoning is designed, you won’t need a step-by-step leveling guide to hold your hand through every single quest, /location, and technique but If you want some optimized leveling get this guide. Leveling in WAR is very easy and funny (yet still time consuming) if you split your focus over three methods of progression:
- Normal Quests
- Public Quests
- Realm vs. Realm (scenarios and open world)
You could easily travel from your racial zone to any of your allies racial zones via the flight master located in the War Camps within each tier. This is good to know because each zone will offer you different kinds of loot rewards and different kind of storyline.
Here’s another quick tip! Learn a gathering trade skill as soon as possible, even if you aren’t interested in crafting. You can buy your first mount at level 20, and without the extra income of a gathering skill, there will be no way for you to earn enough gold unless you spend a lot of time farming/grinding. Fortunately there are people who already know how to earn money so you could buy a Gold Guide
too. Scavenging is probably your best bet. You can scavenge other people’s “sentient” corpses after a certain amount of time has passed, so public quests can be a virtual treasure chest.
Normal Quests
These are your run of the mill quests, similar to what you’ll find in World of Warcraft and other MMORPGs. Look out for an NPC with a green symbol over his or her head, consult your map for the general location (encompassed by a red circle), complete the objective, and speak to the person with the orange symbol over his or her head. That is how it is doen and usually those quests just take a few minutes. Normal quests include kill quests, gather quests, and reconnaissance quests.
Completing normal quests nets you a nice balance of decent XP and gear. This will probably be your baseline method of progression throughout the chapters.
Public Quests
Usually there are two or three public quests per chapter (8-12 per tier). Each PQ is broken down into three stages.
- Stage 1 can easily be accomplished solo. Usually consisting of killing several mobs in the area. Each solo kill is worth 100 influence, so you can technically fill up your influence bar by repeating Stage 1 over and over again. However, it will feel extremely “grindy” over time but sometimes it is fine because you can’t find a group and the reward is just so good.
- Stage 2 can usually be completed solo or with a small group of two or three allies. Usually there are only a few mobs to kill but those are champions.
- Stage 3 needs a balanced group to complete or at least a tank and a healer. This is needed because in the last stage you have to face hero or lord bosses which you definately can’t solo.
You receive additional XP and influence bonuses for each stage you complete.
Completing public quests nets you a fair bit of XP due to all the mobs you’re grinding. Of course you will also get some decent gear if you’re lucky when rolling for the loot (on par with normal quest loot). The influence rewards are easily some of the best items you can get in the chapter, so it is beneficial to fill those reputation bar.
Realm vs. Realm
Most of your Warhammer Online RvR in the earlier chapters will be experienced in the form of scenarios. Szenarios are instanced RvR battles like battlegrounds in WoW. You can queue up for a scenario from anywhere in the world, so it is good to remain queued while completing normal and public quests and join whenever you want it.
Open world RvR with keeps and battlefield objectives become more accessible in tiers 2, 3, and 4 bzt a lot of people are just leveling up so you have to search for open pvp if you want it. On the other hand those fights will be more dynamic than any you could possibly experience with an NPC in normal or public quest, so it will really help get the adrenaline flowing and reduce the grindy feeling.
Killing a player nets you a nice bit of XP, usually equivalent to half a normal quest XP reward, depending on your level of contribution to the kill. Obliterating your enemies also nets a separate pool of XP called renown. Renown allows you to buy new abilities and unlock powerful sets of gear from certain merchants (you finde them in the keeps for t3, t4, and t5) and trainers.
Balance is the Key
A player could progress from rank 1 to 40 by solely focusing on any of these aforementioned methods. However, it isn’t ideal for your character or your sanity. No matter which path you choose to solely focus on, it will feel like a horrible, slow grind after a while.
Not only is it the slowest and most boring way you could progress, your character won’t be nearly as well-rounded in terms of skills and gear. Balance is the key for the most fun in Warhammer Online.
To have the best of all the games aspects do the following:
- Accept every normal quest you can in a chapter and choose which one are most appealing to you (based on the red circles and objectives). These quests give you the basic gear to remain competitive.
- As you complete your normal quests, you will eventually come across public quests. Complete a few PQs to the point where your influence bar is full because the rewards (XP and gear) are just too good to pass up. If a certain PQ becomes boring, move on to another one in your chapter (each PQ in a chapter shares an influence pool). Do not be afraid to group in PQs because it will be much more fun and you’ll be able to accomplish more than you can solo.
- Queue up for RvR scenarios and open world skirmishes whenever you want to. You will receive renown rank for better items and some kind of special renown training to improve yout character. The entire point of this game is to battle your enemies… Without the RvR, you’re only experiencing half of what the game has to offer.

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